Wednesday, September 23, 2009

Blog has been discontinued

I do not expect to make any new posts on this blog.
All future projects will be posted on my website:

www.artifact-studio.com

I expect the site to be up and running in a few months...
...thanks for watching ;)

Tuesday, March 31, 2009

CAD_CAM Workshop

The script for the panel uses a function based on Roland Snooks AttractorTools. This deforms a regular grid of points to, within a given distance, dencify around a line offset from the grid surface. This is an exercise in CAM strategies, but the script is intended to be modified and coupled with structural analysis, so to deform a facade in regards to structural stresses.

After simulation


Simulation of Finishing


Simulation of roughing

Saturday, March 28, 2009

ComponentWorkshop_With Dennis Dollens/Ernesto Bueno

A surface component is developed, which will allow for shading/ventilation depending on surface curvature. Where the surface is convex the component is open, when concave it is closed.



Eme3 Exposition

The final design and construction of the EsArq pavilion for the Eme3 Exposition. The final design and construction was done within one week and the structure was at the CCCB museum for 3 days. The "Grotto" was well recived and got positive mentions in El Pais(20.03.09) and will be published in other magazines.





Monday, March 9, 2009

RhinoScripting course

First written rhino script - The "classic" Honeycomb structure.


Script applied to a Moebius-strip

Script applied to a Klein surface.

Sunday, March 1, 2009

Eme3 Competition

"Winning" competition entry for the design of the EsArq stand at the Eme3 Exposition. The stand will not be constructed as shown here, but redesigned with the 2 other "winning" teams





Tuesday, February 17, 2009

T_Tower (Intro version2)










Unfortunatly, due to the pressure of time, I was forced to develop the building from an earlyer stage. These are renders of the final bilding.



Image 3d structure created with Isosurf. The structure is only partitial and needs to be optimized. This approach shows a larger potential regarding spaces ("soft-spaces") and has a more natural relation to the inspiration source)




The placement and spacing(which results in room size) of the function is used to generate the structure througt the voronoi partitioning. A new approach is taken to generate the structure, where each floor is created using a voronoi diagram and then are compiled using IsoSurf (a program used to generate 3d images of bones using a series of section pictures(http://mi.eng.cam.ac.uk/~gmt11/software/isosurf/isosurf.html))


The solar analysis indicates when certain areas in the building could be overheated. Functions are placed in the building according to when they are active: Office - active in daytime, Appartments - inactive in daytime, Public - always active. (red=Public, Blue=Office, Green=Appatrments)



To get an idea about where functions should be placed, a analysis of solar exposure is made - this is based on the principle of the termites moving their activities in the mound according to time of day/solar exposure. (the analysis tool used is a grasshopper definition developed by Ted Ngai(http://tedngai.net/)



As it has been pointed out to me the that it it not clear why I have found the voronoi partitioning appropiate to use, I have made a short explanation of how termites build (for further explanation see picture). Where to build in the mound is based on two types of pheromone gradients - attractor and repellor. The queen-pheromones are repellors, hence buildingblocks will be laid at the furthest possible distance from the point of the queens possition - which digitally can be approximated by a voronoi diagram. The actual buildingblocks are attractors, when two buildingblocks are laid a third will be put in the intersection of the pheromone gradients.(see picture)


Meshing of the deluaney triangulated skin is smoothe to correspond with the internal spaces.



Structure is added to the inner surface and partitioning walls are added for the cut voronoi cells. The points of intersection between structure and outer surface are triangulated(via deluaney) to enable the skin to carry structural loads - also as an aesthetic choice, as voronoi skins have been (mis)used to often.



As the 3rd voronoi solution does not completely intersect the outer surface a 4th is created without any subtraction-lines. Spherical joints are added to make all members connect completly. Thick spherical/ellipsoidal floors are added in the inner surface to account for thermalmass.



Structural members applied to the last two voronoi solutions.


To create structural members that "soften" the internal spaces Grasshopper is utillized to create circular members with large end radii than center radii - both of which decrease according to height possition in the structure.



The last voronoi solution is too dense and too directly controled a new approach to pointcloun creation is taken. Center points of tightly packed circles (with radius from 10m to 25m) are arrayed vertically and displaced laterally. The solution is then cut by the governing surfaces.



The internal spaces are created through a voronoi space-partitioning which is dependent on a pointcloud. In order to create this pointcloud lines are created from offsets of the governing surfaces - both for point creation and subtraction. The initial voronoi solution results in a large number of vertical lines - which is not disireable, or natural in regards to termite monds. Therefor each point is randomly moved in z-direction.


The mound principles are combined (read left to right) - a flat structure is angled towards the predominant winds, and the top is angled towards the sun. Secondly an internal structure is inserted - suitable for boyancy ventilation - and the outer surface is adjusted accordingly. Thirdly self-shading ribs are applied - as this disrupts windflow around the outer surface this is split in two, allowing wind to pass inbetween. For further development two "governing" surfaces are used - inner surface(boyancy) and outer surface(skin).



Initially temperature, sun possition and wind conditions are analysed, and these guides are then implemented in a 3d modeling environment.



The mounds of different termites are studied, as these are adapted to the harsh environment in which they are errected. (see picture for details)

Saturday, January 31, 2009

Formfinding workshop_with Evan Douglis

The purpose of the exercise is to transform a piece of 2-dimensional calligraphy into a 3-dimensional form, which can be a part of a larger system.

BubbleTower_IntroductionProject

The purpose of the exercise is to develop a highrise from a concept extracted from a biological phenomenon.

Final poster


Exterior renderings




Interior renderings

The planar interior walls have an hexagonal pattern applied - the hexagon is the 2-dimensional equivalent to the minimal surface.



Renderings of first draft